![]() ![]() The version parameter should either be us_1.0, us_1.1, eu_1.0, eu_1.1, or jp.Ĭompares the assembly output of a function from a built ROM to the base ROM. This script will extract all the assets from a DKR ROM and place them into /assets/ folder according to the config file within the /extract-ver/ folder. There are some useful scripts that should be kept in mind when working on this repo. ![]() that doesn't follow these rules, then file an issue and we'll try to fix them. If you see variables/functions/structs/etc. The style guide for the project can be found here: It would be helpful if you can track down which function is causing the bug, but that is not required. If you do notice any bugs that occur in a NON_MATCHING build that are not in the vanilla game, then please file an issue describing the bug. The NON_MATCHING define will include the functions that don't exactly match one-to-one, but should be no different functionality-wise. If you are modifying the code in the repo, then you should add NON_MATCHING=1 to the make command. For example, if you have a system with 4 cores / 4 threads, you should do make -j4. Use the -jN argument to use N number of threads to speed up building. If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.Ī. It will be detected automatically from an md5 checksum.ī. The name of the ROM file does not matter, but it must end with one of these extensions.
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